Game AI Pro 3

This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, ...

Game AI Pro 3

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

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Game AI Pro 3
Language: en
Pages: 514
Authors: Steve Rabin
Categories: Artificial intelligence
Type: BOOK - Published: 2017 - Publisher: A K PETERS

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI.
Game AI Pro 3
Language: en
Pages: 514
Authors: Steve Rabin
Categories: Computers
Type: BOOK - Published: 2017-07-12 - Publisher: CRC Press

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI.
Game AI Pro 360: Guide to Movement and Pathfinding
Language: en
Pages: 296
Authors: Steve Rabin
Categories: Computers
Type: BOOK - Published: 2019-09-10 - Publisher: CRC Press

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore
Game AI Pro 360: Guide to Architecture
Language: en
Pages: 382
Authors: Steve Rabin
Categories: Computers
Type: BOOK - Published: 2019-09-26 - Publisher: CRC Press

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as
Game AI Pro 360: Guide to Tactics and Strategy
Language: en
Pages: 242
Authors: Steve Rabin
Categories: Computers
Type: BOOK - Published: 2019-09-06 - Publisher: CRC Press

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus